Patch Notes History
Check League of Legends changes per patch, per champion or per item.
Updated for patch 3.5 (27th March 2013)
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Heal
Restores 75 + (lvl x 15) Health to your champion and 100% of that to nearby allies. All targets healed will have a 50% reduction in heal amount from other summoner heal spells for 35 secs.AoE range: 600
Preseason 3 Patch Notes - 2012-12-04
- Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars'
v1.0.0.151 - 2012-11-12
- Lord Van Damm's Pillager
- Reduced health by 50
- Reduced armor penetration by 5
v1.0.0.145 - 2012-08-15
- The main HUD health and mana bars will now display regen per second as opposed to regen per 5 seconds
v1.0.0.143 - 2012-07-19
- Philosopher's Stone
- Health Regen per 5 seconds reduced to 15 from 18
v1.0.0.142 - 2012-07-06
- The Proving Grounds
- Removed Nexus Turret health regeneration
- Death timer scaling adjusted to an additional second every 60 seconds after 24 minute from an additional second every 90 seconds after 24 minutes
v1.0.0.139 - 2012-05-01
- Summoner Heal base value reduced to 100 from 145
v1.0.0.138 - 2012-04-17
- Minion health bar toggle is now bound to Ctrl+L by default (instead of L)
v1.0.0.136 - 2012-03-20
- Base heal amount reduced to 120 from 140
- Recently Healed debuff duration increased to 35 seconds from 25
v1.0.0.135 - 2012-02-29
- Small monster camp sigils now restore up to 30 Mana in addition to Health
v1.0.0.134 - 2012-02-14
- Heal and Clarity summoner spells will now restore health/mana to the caster even if they are untargetable when the summoner spell is cast (Fizz's Playful/Trickster, Vladimir's Sanguine Pool, Zhonya's Hourglass)
v1.0.0.133 - 2012-02-01
- Heal over time effects now show as health regen per 5 rather than discreet heals
Patch 3.04 Notes - 2013-03-19
-
Blade of the Ruined King - Hotfixed 3/5
- Attack Damage reduced to 25 from 30
- Combine cost increased to 1000 gold from 650 (total cost increased to 3200 gold from 2850)
- Maximum damage dealt to minions and monsters reduced to 60 from 90
- Active heal amount is now reduced by the target's Armor
Preseason 3 Patch - 2012-12-15
- Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars'
Preseason Balance Update 1 - Patch Notes - 2012-12-15
- Spirit Visage
- Fixed a bug where the item was healing for less than intended
v1.0.0.132 - 2012-01-18
-
Colorblind Mode
- New mode which improves visualization of health bars and various graphical effects and animations for colorblind players.
- Location (while in game): Options > Video > Advanced Options > Colorblind Mode (checkbox)
v1.0.0.131 - 2011-12-13
- Warmog's Armor
- Passive health gain cap reduced to 350 from 450
- Passive health regeneration per 5 reduced to 10 from 15
- Health gain per kill or assist reduced to 35 from 45, minion kill reduced to 3.5 from 4.5
- Health regeneration per 5 gain per kill or assist reduced to 1 from 1.5, minion kill reduced to .1 from .15
v1.0.0.130 - 2011-11-29
- Jungle Adjustments
- Small camps now respawn faster, but have reduced rewards
- Small camps now have a Healing Sigil, healing the killer based upon how much health they are missing
- Neutral monsters now have their health, damage, experience reward, and gold reward increase with game length, instead of having health increases with each respawn
- Neutral monster experience range reduced to 400 from 800 (the killer always gets experience)
- Ancient Golem camp experience increased slightly and gold reduced slightly
- Crest of the Ancient Golem now grants 25 flat MP5, but grants 1% regen from maximum mana, from 1.5%, and provides energy
- Lizard Elder camp experience increased and gold reduced slightly
- Blessing of the Lizard Elder melee slow % reduced to 8/16/24% from 10/20/30%
- Dragon and Baron Nashor are now immune to armor and magic resist-shredding effects
- Baron Nashor will now push wards away if you try to place one too close
- Monsters now heal 5% immediately when they retreat (instead of after 1 second), but are easier to re-aggro
v1.0.0.129 - 2011-11-15
v1.0.0.125 - 2011-09-14
- You can now use multiple Health or Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks)
v1.0.0.120 - 2011-06-22
- Healing reductions now reduce lifesteal and spell vamp
v1.0.0.112 - 2011-03-01
- Spirit Visage increased healing and regeneration effects reduced to 15% from 20%
v1.0.0.111 - 2011-02-16
- Added a new UI to better convey Shields on the health bar.
v1.0.0.110 - 2011-02-01
- Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate
v1.0.0.108 - 2011-01-03
- Baron Nashor
- Base health increased to 8000 from 6500
- Magic resistance increased to 70 from 35
- Damage increased by approximately 15%
v1.0.0.107 - 2010-12-14
- "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.
v1.0.0.106 - 2010-12-01
- Twisted Treeline Super Minions
- Health increased to 1200 from 1000
- Base damage increased by 30
v1.0.0.103 - 2010-10-18
- Rod of Ages bonus cap reduced to 180 health, 200 mana and 20 ability power, from 270 health, 300 mana and 30 ability power
v1.0.0.100 - 2010-09-08
- Guardian Angel now revives Champions at 750 health and 375 mana instead of 40% health and mana
v1.0.0.86 - 2010-06-01
- The Reverse Law of Ninja Power has been changed to modify health, not damage
v1.0.0.85 - 2010-05-11
- Regrowth Pendant health regen per 5 sec increased to +15 from +14
v1.0.0.83 - 2010-04-27
- Healing should now display green floating text.
v1.0.0.82 - 2010-04-08
- Spirit Visage health regen per 5 increased to 20 from 18
v1.0.0.79 - 2010-03-16
- HP and Mana potion effect will now no longer be removed upon reaching full health or mana, and remain for it's intended duration.
v1.0.0.75 - 2010-02-24
- Executioner's Calling now has an active ability: for the next 10 seconds, your hits cause 50% reduced healing and regeneration for 7 seconds against champions; 60 sec cooldown
v1.0.0.70 - 2010-01-13
- Ignite now also reduces the target's healing and regeneration by 50%
v1.0.0.63 - 2009-12-17
- Towers and buildings that are not currently targetable will no longer display a healthbar
v1.0.0.52 - 2009-11-11
- Fixed the illusion of “loss of health” when moving the camera around distant units
Closed Beta : Week 2 -
- Reduced the Health regeneration on Healing Potion
Closed Beta : 15, May. 2009 -
-
Soul Shroud:
- Reduced Health from 650 to 600
- Increased recipe cost from 600 to 650
Closed Beta : 19, June. 2009 -
- Cannon Minions
- Stats: Increased Health from 600 to 700
Closed Beta : v0.9.22.7 -
- Heal:
- Reduced AoE Healing from 66% of total to 50%
Closed Beta : 19, August. 2009 -
- Exalted With Baron Nashor:
- Now increases your Health Regeneration by 5% per 5
- Now increases Mana Regeneration by 25 per 5
- Reduced Bonus Damage/Ability Power to 50
Closed Beta : v0.9.22.16 -
- Shrine Turrets
- Stats: Increased Health Regen from 10 to 15
- Increased Damage from 600 to 999
- Increased Range from 1500 to 2250
- Increased Attack Speed from .57 to 1
- Added a hit effect
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