Patch Notes History
Check League of Legends changes per patch, per champion or per item.
Updated for patch 3.5 (27th March 2013)
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Miss Fortune
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v1.0.0.147-Hotfix - 2012-09-18
- Strut
- Out of combat activation time reduced to 5 seconds from 7
- Ramp up time to reach max speed reduced to 5 seconds from 13
- Bullet Time
- Windup time significantly reduced
- Mana cost reduced to 100 from 150
v1.0.0.142 - 2012-07-06
- Double Up
- Range increased to better match her attack range
- Make It Rain
- Slow increased to 20/28/36/44/52% from 20/25/30/35/40%
- Mana cost reduced to 80 at all ranks from 80/85/90/95/100
v1.0.0.139 - 2012-05-01
- Bullet Time now deals physical damage
- Double Up secondary target damage increased to 120% from 115%
v1.0.0.138 - 2012-04-17
- Fixed a bug where effects like Guardian Angel broke Strut until she died and respawned
v1.0.0.135 - 2012-02-29
- Strut now shows a cooldown timer
Patch 3.01 Notes - 2013-02-01
- Bullet Time
- Bonus attack damage ratio reduced to 0.35 from 0.45
- Targeting cone is now attached to Miss Fortune
v1.0.0.131 - 2011-12-13
- Bullet Time base damage increased to 65/95/125 from 60/85/110
v1.0.0.129 - 2011-11-15
- Bullet Time attack damage ratio increased to .45 from .4
v1.0.0.126 - 2011-10-05
- Bullet Time now scales with attack damage and ability power
v1.0.0.120 - 2011-06-22
- Damage that is absorbed by a shield now properly removes Strut
v1.0.0.115 - 2011-04-11
- Impure Shots healing reduction debuff duration reduced to 3 from 8
v1.0.0.110 - 2011-02-01
- Fixed a bug where Strut sometimes wouldn't show a particle while active
- Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage
v1.0.0.106 - 2010-12-01
- Base movement speed reduced to 300 from 310
- Double Up base damage reduced to 25/60/95/130/165 from 35/70/105/140/175
v1.0.0.105 - 2010-11-15
- Standard attack missile speed reduced to 2000 from 2250
- Bullet Time
- Fixed a bug where the bullets sometimes dealt too much damage.
- Fixed a bug where the tooltip was calculating bonus damage from Attack Damage incorrectly (at 45% instead of 40%)
- Lowered cone width by about 25%
- Fixed a bug with Strut where the bonus movement speed could go slightly above 70
- Make It Rain base damage reduced to 90/145/200/255/310 from 95/155/215/275/335
v1.0.0.104 - 2010-11-02
- Ricochet Shot damage dealt to the secondary target reduced to 115% from 120%.
- Make It Rain slow duration reduced to 1 second from 1.5 seconds
v1.0.0.103 - 2010-10-18
- Bullet Time range reduced to 1400 from 1500
- Bullet Time scaling reduced to 40% of damage per shot from 45%
- Strut maximum movement speed bonus reduced to 70 from 80
- Double Up bounce range reduced to 500 from 575
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