Patch Notes History
Check League of Legends changes per patch, per champion or per item.
Updated for patch 3.5 (27th March 2013)
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Twisted Fate
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Patch 3.02 - 2013-02-13
- Pick A Card is no longer consumed when attacking wards
- Stacked Deck is no longer consumed when attacking wards
v1.0.0.151 - 2012-11-12
- Pick a Card tooltip now describes the correct behavior in regards to Blue card's Mana restoration
v1.0.0.150 - 2012-10-25
- Fixed: Pick a Card now damages wards properly
v1.0.0.149 - 2012-10-17
v1.0.0.140a - 2012-05-23
- Loaded Dice will now show total gold earned by the skill on a per-unit basis on the buff tooltip
Patch 3.02 - 2013-02-14
- Pick A Card is no longer consumed when attacking wards
- Stacked Deck is no longer consumed when attacking wards
v1.0.0.131 - 2011-12-13
- Auto-attack range increased to 525 from 510
- Pick a Card will no longer randomly attack targets once a card has been picked and will not stop attacking if Twisted Fate is given an attack command or is already attacking a target
v1.0.0.122 - 2011-07-26
- Gate now has a range of 5500
v1.0.0.120 - 2011-06-22
- Blue Card mana restore is no longer reduced if the damage is shielded
- Loaded Dice now deactivates while Twisted Fate is dead
- Fixed a bug with Gate where activating Zhonya's Hourglass during the channel time would not interrupt it
v1.0.0.116 - 2011-04-25
- Pick a Card Blue Card mana restore increased to 65% from 50%
v1.0.0.115 - 2011-04-11
- Pick a Card
- Fixed a bug where Red Card would sometimes fail to damage targets that were moving away from you
- Fixed a bug where Pick a Card's locked particle wouldn't show to enemies after leaving brush
- Fixed a bug where Red and Gold card damage did not match the tooltip
- Pick a Card now deals entirely magic damage, rather than normal physical damage plus bonus magic damage
- Blue Card now restores mana equal to 50% of the damage dealt
- Updated the 'Lock Card' tooltip with more detailed damage information
- Destiny
- Fixed a bug where Destiny would show allies it was always ready to cast, even if it wasn't
- Fixed a bug where Gate's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately
- Fixed a bug where Destiny's duration was not being properly reflected in the tooltip (6/8/10 seconds)
- Destiny now shows a buff so Twisted Fate knows how long he has to teleport
- Tango Twisted Fate skin run animation has been fixed to look more natural
v1.0.0.105 - 2010-11-15
- Fixed a bug with Destiny where the teleport spell was not being cancelled by suppression effects
v1.0.0.103 - 2010-10-18
- Pick a Card Blue Card damage/mana return increased to 40/60/80/100/120 from 30/45/60/75/90
v1.0.0.100 - 2010-09-08
- Gate can no longer be cast while rooted; Destiny can still be cast while rooted.
v1.0.0.97 - 2010-07-27
- Fixed a bug where using Pick a Card versus inhibitors would cause the queued up effect to play the sound and particle during each attack
v1.0.0.96 - Season 1 - 2010-07-13
- Pick a Card attacks are no longer subject to dodge or miss chances
- Fixed a bug where Blue cards would restore mana even if the target died before the card hit
v1.0.0.87 - 2010-06-08
- Wild Cards ability power coefficient increased to 0.65 from 0.5
- Stacked Deck
- Attack speed gain reduced to 3/6/9/12/15% from 6/12/18/24/30
- Bonus damage decreased to 55/80/105/130/155 from 60/90/120/150/180.
- Ability power coefficient increased to 0.4 from 0.3.
- Pick A Card
- Fixed a bug where Red Card's AoE damage was doing significantly more or less damage than intended.
- Fixed a bug where Red Card's slowing effects are renewed by Lizard Elder's slowing debuff.
- Fixed the tooltip to correctly indicate that Gold Card's damage is based on the bonus damage of red and blue, not their base damage.
v1.0.0.86 - 2010-06-01
- Fixed a bug with Destiny where Twisted Fate was able to continue channeling Destiny when stunned, taunted or feared
v1.0.0.83 - 2010-04-27
- Fixed a bug with Pick a Card where Red Card's AOE would penetrate spell shields
v1.0.0.82 - 2010-04-08
- Fixed the description for his passive in the character pane. It should now reflect the correct functionality
- Fixed a bug in which Cardmaster's Stacked Deck worked against towers
v1.0.0.79 - 2010-03-16
- Wild Cards AP ratio reduced to 0.5 from 0.75
- Wild Cards cooldown increased to 6 from 5
- Pick a Card - Blue Card:
- Blue Card now deals 40/60/80/100/120 bonus damage plus a 0.4 AP coefficient.
- Blue Card now restores mana equivalent to the bonus damage
- Pick a Card - Red Card:
- Red Card now deals 30/45/60/75/90 bonus damage plus Twisted Fate's attack damage and a 0.4 AP Coefficient to an area
- Red Card now applies a 30/35/40/45/50 percent slow for 2.5 seconds
- The attack speed reduction from Red Cards has been removed
- Pick a Card - Gold Card:
- Gold Card now deals 15/22.5/30/37.5/45 bonus damage plus a 0.4 AP coefficient.
- The target of Gold Card is stunned for 1.2/1.4/1.6/1.8/2.0 seconds
- Gold Card cooldown increased to 6 from 5
- Pick a Card effects will no longer trigger if a target is missed or dodged the hit.
- Fixed a bug where a card's effect or part of the effects would still apply upon hitting a spell shield
- Added different colored icons in the spell slot to display which card you can lock while it's rotating
- Stacked Deck *New Spell*: Every 4th attack, Twisted Fate deals 90/120/150/180/210 bonus damage plus a 0.3 AP coefficient. In addition, Twisted Fate's attack speed is increased 6/12/18/24/30 % and cooldowns are reduced 3/6/9/12/15 %.
- Gate - Removed as a basic spell, and linked to Destiny's new implementation
- Destiny:
- While Destiny is active, Twisted Fate can teleport to any location on the map.
- Removed the slow from Destiny.
- Destiny duration increased to 6 seconds from 4/5/6 seconds
- Cooldown increased to 150/135/120 from 130/110/90
- Mana cost reduced to 150/125/100 from 150 at all ranks
- Loaded Dice *New Passive*: Twisted Fate and his allies receive an additional 2 gold per kill
- Second Sight removed
v1.0.0.75 - 2010-02-24
- Wild Cards Mana cost increased to 50/65/80/95/110 from 40/55/70/85/100
- Pick a Card Mana cost increased to 60/70/80/90/100 from 40/50/60/70/80
- Pick a Card Gold Card base damage reduced to 40/80/120/160/200 from 50/100/150/200/250
- Pick a Card Gold Card ability power ratio increased to 0.5 from 0.4
- Pick a Card Gold Card no longer slows
- Pick a Card Red Card ability power ratio increased to 0.5 from 0.4
- Gate cooldown increased to 135/120/105/90/75 from 120/105/90/75/60
v1.0.0.74 - 2010-02-10
- Destiny slow reduced to 30% from 45%
v1.0.0.63 - 2009-12-17
- Pick a Card Gold Cards now only stun the unit directly hit (they will now slow surrounding units instead of stunning them)
- Pick a Card Duration reduced to 10 from 15
- Destiny no longer reveals Twisted Fate to enemies when cast
- Gate Cooldown increased to 120/105/90/75/60 from 90/75/60/45/30
- Gate Mana Cost increased to 80 from 80/70/60/50/40
v1.0.0.52 - 2009-11-11
- PAX Skin will now properly display in game
- Gate now has the proper team color indicators
- Gate will no longer create a vision bubble at the target location
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