Patch Notes History
Check League of Legends changes per patch, per champion or per item.
Updated for patch 3.5 (27th March 2013)
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Vladimir
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v1.0.0.147-Hotfix - 2012-09-18
- Tides of Blood damage reduced to 60/85/110/135/160 from 60/90/120/150/180
v1.0.0.143 - 2012-07-19
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Sanguine Pool
- Movement Speed bonus now decays over time
v1.0.0.138 - 2012-04-17
- Fixed a bug where Vladimir could occasionally be hit by projectiles while in Sanguine Pool
v1.0.0.134 - 2012-02-14
- Crimson Pact will now correctly work with all sources of bonus Health (% health runes, Juggernaut mastery)
- Hemoplague damage amplification reduced to 12% from 14%
- Tides of Blood healing bonus adjusted to 4/5/6/7/8% per rank from 8% at all ranks
v1.0.0.132 - 2012-01-18
- Transfusion cooldown reduced to 10/8.5/7/5.5/4 seconds from 12/10/8/6/4
- Crimson Pact ability power to health conversion reduced to 1.4 from 1.8
- Hemoplague no longer costs 15% of your current health and is now no cost to cast
- Tides of blood health cost ramp up reduced to 25% from 50%
v1.0.0.129 - 2011-11-15
- Fixed a bug where the display range for Tides of Blood was much shorter than the actual range
v1.0.0.125 - 2011-09-14
- Transfusion now counts as a single target ability for items such as Rylai's Crystal Scepter
v1.0.0.120 - 2011-06-22
- Transfusion
- Cooldown adjusted to 12/10/8/6/4 from 12/10/8/6/3
- Damage adjusted to 90/125/160/195/230 from 70/115/160/205/250
v1.0.0.118b - 2011-05-24
- Transfusion heal reduced to 15/25/35/45/55 from 17.5/28.75/40/51.25/62.5
v1.0.0.111 - 2011-02-16
- Crimson Pact Bonus ability power gained reduced to 1 ability power per 40 bonus health from 25 health
- Sanguine Pool no longer grants a speed bonus on use
- Fixed a bug where Turrets would sometimes idle while Vladimir was pooled
- Fixed a bug where Sanguine Pool would occasionally not properly draw aggro upon exiting his pool
v1.0.0.110 - 2011-02-01
- Sanguine Pool
- Slow percentage reduced to 40% from 50%
- Slow duration reduced to 1 second from 1.5 seconds
- Tides of Blood health cost reduced to 30/40/50/60/70 from 30/45/60/75/90
- Fixed a bug where Vladimir would lose health when leveling in some instances
v1.0.0.106 - 2010-12-01
- Fixed a bug where Tides of Blood was not providing Vladimir with enough increased regeneration and healing
- Fixed a bug where Tides of Blood did not deal full damage if you had 4 stacks before casting
- Hemoplague
- Cooldown increased to 150/135/120 seconds from 120
- Damage amplification effect changed to 14% at all ranks from 10/14/18%
- Base damage reduced to 150/250/350 from 200/300/400
- Ability power ratio reduced to 0.7 from 0.75
v1.0.0.105 - 2010-11-15
- Transfusion will now heal Vladimir even if the target is spell immune
- Hemoplague will no longer damage enemies if it is dispelled
V1.0.0.102 - 2010-10-04
- Sanguine Pool
- Duration reduced to 2 seconds from 2.5
- Slow duration increased to 1.5 seconds from 1 second
- Damage per second changed to 20/33.75/47.5/61.25/75 retaining the same overall damage
- Fixed a bug where Sanguine Pool wasn't dealing enough damage
v1.0.0.101 - 2010-09-21
- Fixed a bug where Transfusion was not restoring enough health from Spell Vamp (not how much the spell heals normally)
- Fixed a bug where Transfusion's tooltip showed it restoring less health than it did
- Crimson Pact (passive) no longer heals Vladimir when his Ability Power increases
v1.0.0.100 - 2010-09-08
- Tweaked volume level of skill sounds
v1.0.0.99 - 2010-08-24
- Transfusion cast range reduced to 600 from 650
- Tides of Blood buff duration increased to 10 from 8
- Tides of Blood cast range increased to 620 from 570
v1.0.0.98 - 2010-08-10
- Crimson Pact (passive) tooltip now displays stat bonuses
- Sanguine Pool cooldown increased to 26/23/20/17/14 from 25/22/19/16/13
- Tides of Blood health cost reduced to 30/45/60/75/90 from 40/55/70/85/100
- Tides of Blood is now blocked by spell shield.
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